THE HOLLOW
Wiki / Guide

Survival Tips

All 58 transmissions from the Hollow Relay, the same tips you read while the world loads.

Welcome to The Hollow

Nights are darker, the fog is thicker and the dead hit harder. Something else walks the pines after dark. Read the Hollow Wiki (top bar) whenever you are unsure.

Dread

Being alone in the wilds at night builds dread. Footsteps behind you, a twig snapping, whispers, a knock on the door. The higher it climbs, the worse it gets. Company and light keep it down.

The Watcher

If something tall with antlers stands between the trees, watching: do not walk toward it. Look at it and it is gone. Most of the time.

Dread Nights

Some nights the fog rolls in thick and the dread doubles. The Hollow Relay goes quiet. Stay in, bar the door, wait for dawn.

Hollow Relay

The radio carries broadcasts at 21:00 and 02:00, and a warning on blood moon eve. Lore pages you find fill in the rest of the story.

The Wendigo

Keep your eyes on it. Every time you look away it gets closer. Fire drives it off, but it always comes back for you.

Special Infected

From game stage 30 the roots of the Heart start rewriting the dead: Leapers and Spitters first, Bloaters, Shades and Leeches from 60, Juggernauts, Revivers and Frostbound from 100. Each has a tell. Learn it.

The Rift

The Ashgrove dig cut a wound in the world, and it feeds on fear. Statues on the rooftops first, then hunters, packs, fiends and casters as your game stage climbs. The Hollow Wiki has every tell.

Stone Watchers

A gargoyle on a high ledge at night is not decoration. Bullets barely chip it while it sleeps. Crouch past at a distance, and never stand under it.

Bone-Runners

Rift Husks get back up once after you drop them. Fire or a blast keeps them down for good.

The Hunter

Rift Hunters track by sound. Every shot tells them where you are. Walk, crouch, and keep your back to a wall.

Read the Tells

Every demon warns you before its special: a snort, a gurgle, raised fists, a glowing circle under its feet. After the big ones it is exposed for a moment: hit back then.

Kill the Casters First

The robed ones raise the dead, curse you and drain you. Their circles light up before the spell lands. Break line of sight and drop them first.

Rift Fiends

Pyre burns, Rime freezes, Storm calls lightning on a humming ring, Blood frenzies, Shade comes out behind you, Abyss drags you in. Learn which one you are facing.

Stay Out of the Green

A Rot Bloater bursts into a pool that rots you and heals every demon standing in it. Kill it from range.

The Ashen Sovereign

Six Rift pages bind into the Rift Codex. The Codex teaches the altar; level 200 and a mastered class teach the Sigil. From game stage 200 or day 50, the Sovereign answers. Bring everything.

The Leaper

A hiss and a crouch means it is about to jump. Step sideways and it sails right past you.

The Shade

Two pale eyes in the dark and whispering. Put a light on it: lit up, it is just another corpse, and it takes full damage.

The Juggernaut

Shoot the plates off its head and chest before you aim for the head. When it roars, get out of its line, or let it slam into a concrete wall.

The Reviver

If the dead are getting back up, something is singing them awake. Find the purple glow and kill the singer first.

Hollow creatures

The Wendigo, hornets, giant spiders and worse grow stronger as your game stage climbs. Hunt them for Hollow Marks.

Classes

Pick a class on the Skills page. Each has its own tree bought with Hollow Marks, its own pros and cons, and a starter kit. Changing class costs a fortune in Dukes.

Hollow Marks

Earned by killing Hollow creatures, alphas and bosses, and by reading lore pages for the first time. Spend them on your class branch.

Master Tokens

Finish every node of your class tree to master it: you get a Master Token and leaving the class becomes free. Six tokens open LEGENDS.

Slow climb

Levels come slower in The Hollow. Every point counts: read the node before you buy it.

Gun mastery

Every gun and tool counts your kills. Rank it up to unlock camos at the Mastery Bench. Diamond, Supernova and Blood Moon also need mastered classes.

Magazines and Books

The Books button shows every magazine series and book set, your level in each and the next thing it unlocks.

Hunter's Contracts

Traders post bounties on burnt packs, alphas and the Wendigo. Buy a contract in the crafting window, read it, and go find your quarry.

Challenges

The Challenges page has a whole Hollow category. Redeem finished ones for rewards, track the next.

Crop disease

Crops can fall sick and spread it to their neighbours. Herbal remedy cures one, Copper Fungicide a small patch, Ward Tonic the whole field.

Water your crops

Dry crops grow at half speed; watered crops grow 40% faster and get sick half as often. Sprinklers fed by pipes do it for you.

Big farms draw the dead

A field of six or more crops pulls zombies in at night. Wall it in or guard it.

Dew collectors

Dew collectors only fill while it rains. Dry spells pause them; nothing is lost.

Livestock

Feed a male and a female and keep them close: they breed. Cows and goats give milk, hens lay eggs, sheep can be sheared with a knife.

Dogs

Tame a stray by feeding it three times, an hour apart, or raise a puppy from the Kennel. Dogs follow, stay or guard, and level up as they kill. Don't let them go hungry.

Fishing

Hold use to charge your cast, release to throw. When it bites, hit the red zone on the reel bar. Three misses and it is gone.

Rabies

Bat and rat bites can carry rabies. It hides for a day, then turns to fever. Rabies Vaccine cures it up to the Hydrophobia stage; after that it is too late.

Venom

Komodo and spider bites are venomous. Antivenom, brewed from venom glands, cures it and keeps you safe for a while.

Noise

The meter under the minimap shows how loud you are. When it reads HEARD, something is coming.

Hornets

Hollow Hornets smell blood. Bleeding in the burnt forest or the wasteland is asking for a swarm.

Crocodiles and komodos

They lunge from a few metres away. Keep your distance or keep moving.

Drag to build

Holding fences, walls, rails or pipes? Place the first block, keep the button down and drag: the whole run follows your crosshair. Press the mode key for an L-shape.

Solar panels

Solar power follows the sun and the weather, and panels gather dust. Clean them with a Solar Cleaning Kit, or let the rain do it.

Base power grid

Press GRID on any power source to see your whole base: sources, batteries, fuel and dirty panels at a glance.

Minigun Turret

It spins up, it overheats. Give it bursts and it will keep going all night.

Hail

Some rainy spells turn to hail. It chips any vehicle left out in the open. Park under a roof.

Driving extras

Cruise control, nitro, seat switching and passengers who can shoot. The keys show as icons on the driving HUD.

Hollow Skid Loader

Lower the arms and drive into a hill: it cuts a passage and keeps the dirt. The Toothed Bucket chews through ore and concrete.

Raider Bus

Five seats, a ram plough and a machine gun on the roof. Keep 7.62 in the gunner's bag; it eats it fast.

Hollow Chinook

Drive a car up the ramp, close it and fly. Players standing in the bay ride along.

Tin Can Grenade

Cheap, loud, early. Pull the cord, count to four.

Barber Mirror

Change your face, hair and beard at a Barber Mirror; pick your outfit looks at the Wardrobe.

Hollow Settings

Too much dread? No crop disease? Main menu > Play > HOLLOW SETTINGS switches the overhaul systems on and off.

Found a bug?

Report bugs and get help on The Hollow Discord: discord.gg/gZJDgHD7Jw (the card on the main menu opens it).

Blood moon

Every seventh night the horde comes. The Hollow Relay warns you the evening before. Be ready.

Hordes grow with you

Blood moons and wandering hordes climb with your game stage: close to vanilla at first, twice the dead by mid game, three times late. Build the base for the horde you will face, not the one you faced.

Migrations

When the Hollow Relay talks about a migration, believe it. A herd the size of a town is on the move. When you hear it in the distance, get behind walls.

Blood Moon Survivor

Live through a blood moon without dying and the Hollow pays you in Hollow Marks at dawn. The later the game, the bigger the reward.