Wiki / Survival
Diet, Spoilage & Fridges
What you eat matters, food goes bad, and a powered fridge is worth building. Eat across all four food groups and you are rewarded; live on one thing and you slow down.
How it works
- Four bars under your stats: Protein, Produce, Grains, and Dairy & Eggs. Each drains over about four game days. A meal fills every group it is made of, and bigger meals fill more.
- NOURISHED: three groups at 40 or more. WELL FED: all four at 50 or more, and your Nerve also holds steadier. POOR DIET: a group left empty for a day costs stamina recovery, more for each empty group.
- Every food says what it feeds and how long it keeps: look at its card for Diet and Spoils In.
- SPOILAGE: each stack has its own clock, shown as days, hours, minutes and seconds. At zero the whole stack turns to Rotting Flesh. Put fresh food on an older stack and the stack keeps the sooner time.
- Canned food does not spoil. Food you find in old loot is already part of the way gone, and some of it is rotten.
- Where it is kept matters: snow slows spoiling to half, the desert speeds it up by a quarter.
- FRIDGES: the Retro Fridge and the Steel Fridge hold 40 stacks. Put a powered Cooling Unit (15 W) against one and food inside keeps ten times longer. Learn Cold Storage at Electrician magazines 35.
- An intact old fridge in the world can be brought back to life with a Fridge Repair Kit.
Tips
- The fridge itself takes no wire: the Cooling Unit beside it does.
- Vehicle storage does not keep food cold.
- Hollow Settings, SURVIVAL: Diet, Spoilage and the diet bars can each be changed or turned off.