Wiki / Threats
Creatures & Threats
New hunters roam The Hollow, each with a home and an hour. They get tougher as your gamestage climbs.

How it works
- Hollow hornets: burnt forest and wasteland. They smell blood: bleed and they come for you from 60 m.
- The Wendigo: a 2.5 m antlered famine horror in the pine forest and the snow at night. It is rare: about one sighting every two to three days, the Watcher included. The Watcher behind lone players is the wendigo too: look at it and it is gone, most of the time.
- When the Wendigo marks you it screams: your vision darkens and shakes. Then it stalks: every time you look away it melts into black mist and steps out of the dark closer.
- Up close the air turns to winter (blurred eyes, short breath), and from a few metres it pounces. Wound it badly or set it alight and it flees into the mist, and it comes back for you later.
- Wild animals: bats, rats, turtles, leopards, crocodiles, komodo dragons and goliath spiders.
- The Giant Scorpion: three meters of armor in the desert at night and in the wasteland at any hour. Its sting poisons and opens a heavy bleed, and it breaks blocks to reach you. It leaves new survivors alone: none hunt near you before game stage 25.
- Goliath Spiders hunt the burnt forest at night, from game stage 12. They are quick and fragile: a few good hits and one bursts in a green splatter.
- Nothing dangerous hunts a new survivor. Each threat waits for your game stage: komodo dragons and hornets 10, goliath spiders 12, leopards, crocodiles and skeletons 15, the scorpion 25, the Wendigo 30, special infected 30 / 60 / 100, bosses 40 / 80 / 150.
- The old faces are back too: the Stripper, Cheerleader, Football Player, Old Timer, Farmer, Snow Zombie and the Behemoth (see Old Faces & Zombie Outfits).
- Alphas (Brute, Stalker, Warlord) join blood moon and wandering hordes from gamestage 100 and roam rarely at night (see Hordes).
- Special infected: eight mutated strains from gamestage 30, each with its own ability, tell and counter (see Special Infected).
- Rift demons: twenty Hollow-born from gamestage 30 (perched Gargoyles first), and the Ashen Sovereign at the end (see The Rift).
Tips
- Antivenom stops scorpion venom, the same as komodo and spider venom.
- Crocodiles and komodos lunge from a few metres: back off before they close.
- Bosses drop boss loot; alphas and bosses pay extra Hollow Marks.
- Kills of tagged creatures count for the Night Things challenges.