Wiki / Threats
Where the Dead Are
The Hollow has more of the dead out in the world than vanilla, and the worst places are much worse.
How it works
- Forests and small towns: more zombies lurk in pine and burnt forest and around country towns and suburbs, and they come back sooner after you clear them. A quiet start (+10%), building to +45% by game stage 40, then +30% from 100.
- Cities: downtown, shops and factories hold a few more at the start, +65% by game stage 30, double by 100 and triple from 300.
- Tier 5 and 6 POIs: more sleepers in every room, a higher game stage there (tougher picks), zombies upgraded to Feral, Radiated, Charged or Infernal, a few special infected and alphas, and some rooms are nests packed with the dead. Tier 6 also brings Rift demons from game stage 80.
- Airdrops: zombies gather round every crate that lands, and reaching it sets the siren off again.
Tips
- There are caps on each room and on the specials per POI: tier 6 is chaos, but it can be cleared.
- HORDES tab in Hollow Settings: Forest + town zombies, City zombies, Tier 5-6 POIs, Airdrop guards and the Zombie cap (most alive in the world at once). AUTO follows your difficulty, OFF = the game's own numbers.
- The zombie mix outside POIs follows your game stage like vanilla: no extra ferals early on.