Wiki / Survival
Lockpicking
Safes, gun safes, hardened chests, ATMs and police cars open with the DSD lockpick instead of a timer: a real lock, a bobby pin and a screwdriver. Padlocks have a wide sweet spot, safes a tighter one, vaults a hair-thin one.
How it works
- Hold Lock Picks and use the lock.
- Move the mouse to swing the bobby pin around the keyhole (half a circle, left to right).
- Hold the left mouse button (or A / D) to turn the lock with the screwdriver. The closer the pin is to the sweet spot, the further it turns.
- On the spot the lock turns all the way and opens. FORCE IT (right mouse button) is a gamble: it opens or the Lock Pick is lost.
Tips
- If the lock stops short, let go and move the pin a little: further turn means you are closer.
- Holding a lock that will not turn strains the pin: it shakes, the bar under the lock fills, and the pin snaps.
- One Lock Pick is a few bobby pins (shown on the right). When the last one snaps, the Lock Pick is used up.
- The sweet spot stays where it is after a pin snaps. The Lock Picking perk widens it and gives you more pins per Lock Pick.
- Walk away (Escape) any time: the lock stays locked and nothing is used.