Bestiary

Health is the base value; the overhaul adds +35% to the dead and +25% to hostile animals, and Hollow creatures grow stronger with your game stage (up to +150% health and +75% damage).
The Wendigo
Screams when it marks you, then stalks: every time you look away it steps out of the mist closer. Pounces from a few metres, chills the air around it, flees wounded or burning and comes back for you. Drops a Wendigo Antler.
Hollow Hornet
Fast flier with a painful sting. It smells blood from 60 m: bleeding players draw them in. Harvest for honey and beeswax.
Crocodile
Waits on the shore and lunges from 3 to 7 m for one heavy bite. Keep your distance from the bank.
Komodo Dragon
Lunges like the crocodile and its bite is venomous: carry Antivenom.
Goliath Spider
Venomous bite. Venom glands from its harvest brew Antivenom.
Leopard
A quiet, fast cat that hunts the careless.
Bat
Weak, but one bite in ten carries rabies.
Rat
One bite in twenty carries rabies.
Snapping Turtle
Slow, armoured and it bites hard. Turtle soup if you win.
Alpha Brute
A huge leader of the dead with boss loot. Overhaul perks (Monster Hunter) do extra damage to alphas.
Alpha Stalker
A fast, feral alpha. Boss loot.
Alpha Warlord
A radiated soldier alpha that heals. Boss loot.
Skeleton
Bare-boned dead in six weathered skins: sand, black, bloodied and mossy.
Giant Scorpion
Big, armoured and its sting carries venom: carry Antivenom.
Special infected
Mutated dead the Heart's roots rewrote. Each one gives itself away with a tell before it strikes: learn the tells.
Leaper
Hunches, then pounces from range and pins you down.
Spitter
Spits acid that burns through armour and leaves a pool.
Bloater
Bursts into a toxic cloud. Kill it at range.
Shade
Vanishes in the dark and blinks behind you. Keep it in the light: lit, it takes full damage.
Leech
Drains your health to heal itself.
Juggernaut
Armour plates soak your hits until they break off, and it breaches walls.
Reviver
Raises the dead around it. Kill it first.
Frostbound
Frost breath that slows and freezes.
The Rift
Demons from outside. The Rift opens wider as your game stage climbs; every special attack has a tell and leaves the demon exposed after it.
- Game stage 30: Gargoyles start perching on rooftops.
- Game stage 50: The Hunter stalks lone survivors.
- Game stage 70: Husks in packs and the Riftwing overhead.
- Game stage 90: Rift bloaters.
- Game stage 100: Elite demons.
- Game stage 130: Casters: fire, frost, lightning and curses.
- Game stage 150: The Grave Caller.
- Game stage 250: The Ashen Sovereign, on dread nights and blood moons, or summoned at a Rift Altar.