Wiki / Threats
The Ashen Sovereign
The thing at the bottom of the Rift, 3.6 m of burning hide. The endgame fight: it will cost stacks of your best ammo and every med you carry, and it gets tougher with every extra player and with your game stage.
How it works
- THE RITUAL: read the Rift Codex. At level 200 with a mastered Hollow class you can craft the Rift Sigil (2 Gargoyle Stone Hearts, 8 Rift Shards, 4 Demon Horns, 2 Cairn Plates, 20 Rift Ash). Build a Rift Altar.
- Stand within a few steps of the altar and use the Sigil. It only answers from game stage 200 or day 50. A burning circle opens for about 18 seconds, the Hollow Relay tells the world, and the Sovereign rises in front of the altar.
- PHASE 1: melee, a fire nova when you crowd it, burning fissures fanning out along the ground toward you, and Husks crawling out of the Rift around it.
- At two thirds health it roars (invulnerable for a moment, everyone thrown back) and calls two fiends. PHASE 2: while its fiends live it is SHIELDED and barely bleeds. Kill the fiends. It adds fire rain (a red circle under you: move) and leap slams.
- At one third it roars again and ENRAGES: faster, harder hitting, a burning aura, more Husks and a caster. Everything comes quicker.
- Fight it for more than 12 minutes and the sky starts falling: meteors on everyone, constantly. Finish it.
- Its health bar shows at the top of the screen within 90 m: phase, health, and whether it is invulnerable, shielded or exposed.
Tips
- Watch the ground, not just the monster: fissures, rain circles and the slam marker all warn you first.
- After a roar, a slam or losing its shield it is EXPOSED for a few seconds: that is when to unload.
- Its adds sometimes drop ammo and meds.
- REWARDS: the Sovereign's Hoard (Rift materials, strong loot, Dukes), the Rift Core and the Sovereign's Crown trophy, 25 Hollow Marks for everyone who fought, a Hunter's Journal entry, and a Hollow Relay broadcast with your name.
- Read the Rift Core (it is not used up) to learn the Sovereign's Edge (+120% damage against demons) and the Rift-Hide armor; all four pieces give +25% damage against demons, half the Rift afflictions and 10% less damage.
- Very late (game stage 250+), on a dread night or a blood moon in the burnt forest or the wasteland, the Rift can tear open on its own. Rarely.